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Lewis Galoob Toys, Inc. v. Nintendo of America, Inc. : ウィキペディア英語版 | Lewis Galoob Toys, Inc. v. Nintendo of America, Inc.
''Lewis Galoob Toys, Inc. v. Nintendo of America, Inc.'' (Ninth Circuit Court of Appeals, 1992) was a court case which established the rights of users to modify copyrighted works for their own use.〔(【引用サイトリンク】title=964 F.2d 965: Lewis Galoob Toys, Inc., v. Nintendo of America, Inc., )〕 ==Background== Under license from UK company Codemasters, Galoob manufactured an add-on product for the Nintendo Entertainment System (NES) called Game Genie, which allowed users to modify video games by entering in certain codes; for example, a code might make the player's character invincible by negating the programming that updates the character's health amount. Nintendo, which sold a video game system and video games that could be modified by Game Genie, sued Galoob for copyright infringement, alleging that modifying a game with the Game Genie created a derivative work, violating Nintendo's copyright in their video games.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Lewis Galoob Toys, Inc. v. Nintendo of America, Inc.」の詳細全文を読む
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